Books

  1. Use Case Modelling

    Use Case Modelling

    Use Case Modelling


  2. Introducing Software Testing

    Introducing Software Testing

    Introducing Software Testing


  3. Software Engineering and Computer Games: Learn Software Engineering by Computer Game Design with Windows MFC and OpenGL

    Software Engineering and Computer Games: Learn Software Engineering by Computer Game Design with Windows MFC and OpenGL

    Software Engineering and Computer Games: Learn Software Engineering by Computer Game Design with Windows MFC and OpenGL


  4. Applied Software Test Automation: Developing an Automated Software Testing Tool

    Applied Software Test Automation: Developing an Automated Software Testing Tool

    Applied Software Test Automation: Developing an Automated Software Testing Tool


  5. .NET Patterns: Architecture, Design and Process

    .NET Patterns: Architecture, Design and Process

    .NET Patterns: Architecture, Design and Process


  6. Use Cases: Requirements in Context

    Use Cases: Requirements in Context

    Use Cases: Requirements in Context


  7. Anti-patterns: Refactoring Software, Architecture and Projects in Crisis

    Anti-patterns: Refactoring Software, Architecture and Projects in Crisis

    Anti-patterns: Refactoring Software, Architecture and Projects in Crisis


  8. GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics

    GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics

    GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics


  9. OpenGL Shading Language

    OpenGL Shading Language

    OpenGL Shading Language


  10. People and Chips: Human Implications of Information Technology

    People and Chips: Human Implications of Information Technology

    People and Chips: Human Implications of Information Technology


  11. Managing Software Requirements: A Use Case Approach

    Managing Software Requirements: A Use Case Approach

    Managing Software Requirements: A Use Case Approach


  12. Facts and Fallacies of Software Engineering

    Facts and Fallacies of Software Engineering

    Facts and Fallacies of Software Engineering


  13. Performance by Design: Computer Capacity Planning

    Performance by Design: Computer Capacity Planning

    Performance by Design: Computer Capacity Planning


  14. Developing Quality Technical Information: A Handbook for Writers and Editors

    Developing Quality Technical Information: A Handbook for Writers and Editors

    Developing Quality Technical Information: A Handbook for Writers and Editors


  15. Software Reuse: Achitecture, Process and Organization for Business Success (ACM Press Books)

    Software Reuse: Achitecture, Process and Organization for Business Success (ACM Press Books)

    Software Reuse: Achitecture, Process and Organization for Business Success (ACM Press Books)


  16. Enterprise Patterns and MDA: Building Better Software with Archetype Patterns and UML (Object Technology S.)

    Enterprise Patterns and MDA: Building Better Software with Archetype Patterns and UML (Object Technology S.)

    Enterprise Patterns and MDA: Building Better Software with Archetype Patterns and UML (Object Technology S.)


  17. Voice: User Interface Design

    Voice: User Interface Design

    Voice: User Interface Design


  18. Where the Action Is: The Foundations of Embodied Interaction

    Where the Action Is: The Foundations of Embodied Interaction

    Where the Action Is: The Foundations of Embodied Interaction


  19. Requirements-Led Project Management: Discovering David's Slingshot

    Requirements-Led Project Management: Discovering David's Slingshot

    Requirements-Led Project Management: Discovering David's Slingshot


  20. Principles of Software Engineering Management

    Principles of Software Engineering Management

    Principles of Software Engineering Management


  21. Practical Python

    Practical Python

    Practical Python


  22. Applying UML and Patterns: An Approach to Object-oriented Analysis and Design

    Applying UML and Patterns: An Approach to Object-oriented Analysis and Design

    Applying UML and Patterns: An Approach to Object-oriented Analysis and Design


  23. Data Structures in C++: Using the Standard Template Library

    Data Structures in C++: Using the Standard Template Library

    Data Structures in C++: Using the Standard Template Library


  24. Definitive Guide to GCC

    Definitive Guide to GCC

    Definitive Guide to GCC


  25. The Career Programmer: Guerilla Tactics for an Imperfect World

    The Career Programmer: Guerilla Tactics for an Imperfect World

    The Career Programmer: Guerilla Tactics for an Imperfect World


Books:

  1. Software Configuration Management Strategies and Rational
  2. Writing Perl Modules for CPAN : Books
  3. Effective Software Testing: 50 Specific Ways to Improve
  4. Developing ActiveX Web Controls: The Hands-on Guide to
  5. Model Checking Software: 10th International Spin Workshop,
  6. Definitive Guide to Excel VBA : Books
  7. Refactoring Workbook : Books
  8. MCSE Windows 2000 Core Four: (Exam 70-210, 70-215, 70-216,
  9. A First Book of Visual C++: Fundamentals of C++ Programming
  10. International Workshop on Program Comprehension: IWPC 2000

Books

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