Books
- Use Case Modelling
- Introducing Software Testing
- Software Engineering and Computer Games: Learn Software Engineering by Computer Game Design with Windows MFC and OpenGL
- Applied Software Test Automation: Developing an Automated Software Testing Tool
- .NET Patterns: Architecture, Design and Process
- Use Cases: Requirements in Context
- Anti-patterns: Refactoring Software, Architecture and Projects in Crisis
- GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics
- OpenGL Shading Language
- People and Chips: Human Implications of Information Technology
- Managing Software Requirements: A Use Case Approach
- Facts and Fallacies of Software Engineering
- Performance by Design: Computer Capacity Planning
- Developing Quality Technical Information: A Handbook for Writers and Editors
- Software Reuse: Achitecture, Process and Organization for Business Success (ACM Press Books)
- Enterprise Patterns and MDA: Building Better Software with Archetype Patterns and UML (Object Technology S.)
- Voice: User Interface Design
- Where the Action Is: The Foundations of Embodied Interaction
- Requirements-Led Project Management: Discovering David's Slingshot
- Principles of Software Engineering Management
- Practical Python
- Applying UML and Patterns: An Approach to Object-oriented Analysis and Design
- Data Structures in C++: Using the Standard Template Library
- Definitive Guide to GCC
- The Career Programmer: Guerilla Tactics for an Imperfect World
Books:
- Software Configuration Management Strategies and Rational
- Writing Perl Modules for CPAN : Books
- Effective Software Testing: 50 Specific Ways to Improve
- Developing ActiveX Web Controls: The Hands-on Guide to
- Model Checking Software: 10th International Spin Workshop,
- Definitive Guide to Excel VBA : Books
- Refactoring Workbook : Books
- MCSE Windows 2000 Core Four: (Exam 70-210, 70-215, 70-216,
- A First Book of Visual C++: Fundamentals of C++ Programming
- International Workshop on Program Comprehension: IWPC 2000
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